import json bp_root = "/behavior_pack" item_default = json.load(open("template\item.json", "r", encoding='utf-8')) texture_list = json.load(open("resource_pack\\textures\item_texture.json", "r", encoding='utf-8')) texture_keys = list((texture_list["texture_data"]).keys()) count = 0 keys_succ = [] for ii in texture_keys: print(count, "-", ii) keys_succ.append(str(count)) count += 1 name_cat_t = input("Имя категории предмета> ") if name_cat_t in keys_succ: name_cat = texture_keys[int(name_cat_t)] else: name_cat = name_cat_t name_item_id = input("ID предмета> ") type_rec = input("Тип рецепта> ") if type_rec in ["1"]: rec_default = json.load(open("template\\rec"+type_rec+".json", "r", encoding='utf-8')) count_res = int(input("Сколько получается> ")) name_rec_file = name_cat + "_" + name_item_id + ".json" rec_default["minecraft:recipe_shaped"]["description"]["identifier"] = name_cat + ":" + name_item_id rec_default["minecraft:recipe_shaped"]["result"]["item"] = name_cat + ":" + name_item_id rec_default["minecraft:recipe_shaped"]["result"]["count"] = count_res json.dump(rec_default, open("behavior_pack\\recipes\\"+name_rec_file, "w", encoding='utf-8', indent=4), ensure_ascii=False) print("Рецепт создан!") else: print("Рецепт не будет создан!") num_frame = int(input("Номер текстуры> ")) - 1 name_item_vis = input("Имя предмета> ") print("Создание предмета!")